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Tuesday, December 6, 2011

Frank Chadwick's Space 1889


Space: 1889 is a Victorian Sci-Fi role playing game created by Frank Chadwick and originally published by GDW from 1988 to 1991 and later reprinted by Heliograph Inc. in 2000 and 2001.

Space: 1889 is a Victorian Sci-Fi role playing game created by Frank Chadwick and originally published by GDW from 1988 to 1991 and later reprinted by Heliograph Inc. in 2000 and 2001.
The game presented an alternate history in which certain discredited Victorian scientific theories were instead provable and have led to the existence of new technologies. In the setting,Thomas Edison invented an "ether driven propeller" which could fly ships through the "luminiferous aether" (the universal medium that permeates space, based on a now outdated scientific theory), and traveled to Mars in 1870 accompanied by Scottish solder Jack Armstrong, where they discovered that the planet was inhabited. By the time of the game's setting in 1889, the great powers have used Edison’s invention to extend their colonies and interests to the inner planets of the solar system. Venus and Mars have been colonised by Great Britain, Germany, France, Russia, Belgium (Mars only), and Italy (Venus only), whilst Japan and the USA maintain economic and scientific enclaves on Mars. There are no colonies or bases on the Moon. Only Great Britain maintains a (scientific) base on Mercury.
The inner planets reflect an evolutionary progression, the planets nearest to the sun being younger than those farther out. All planets have life, and most bear native sentient species. Mercury is primeval, tide locked and possesses only rudimentary lifeforms. Venus is a vast swamp world dominated by hulking reptiles and lizard men. The Moon is an airless dead world, but with mysteries hidden deep beneath the surface. Mars is an ancient desert planet in decline, divided into warring decadent city-states clinging to a failing system of canals. Vulcan has died and become the asterod belt. Due to limitations in technology the outer worlds remain unreachable and unexplored. There are also hints that some worlds may have terrain hidden beneath their surface.
One of the treasures that spurred the Europeans to Mars was "liftwood": a rare cultivated plant with anti-gravity properties that allowed for the construction of giant floating ships. While the Earthers used Martian sky galleons at first, they later constructed their own armored, steam powered flyers.
Since wireless was not invented yet in 1889, communication between Earth and Mars is handled by orbital heliograph stations. The game contains much more detail on the flora, fauna, and peoples of the planets. The majority of the published material is centred on Mars.


These are the book and rules used to play Space 1889.


·                    Space: 1889 by Frank Chadwick. The core rulebook for the role-playing game.


·                    Tales from the Ether (ed) Frank Chadwick and Loren Wiseman. Five adventures set on the planets and the British orbital heliograph station.


·                    More Tales from the Ether (ed) Frank Chadwick and Loren Wiseman. More short adventures on Mars and Venus.


·                    Beastmen of Mars by Lester Smith. A campaign dealing with debased Martians, liftwood, and some mysteries of the planets.


·                    Canal Priests of Mars by Marcus Rowland. A campaign that begins on the Earth, includes a voyage by ether liner to Mars, and concludes with a twist ending. The published version cut about a third of the author’s manuscript; Heliograph finally published the complete adventure as a PDF in July 2009, with a printed version to follow in August 2009. The Complete Canal Priests of Mars restores all of the original text and has new illustrations throughout.



·                    Steppelords of Mars by John Theisen. Source book on Hill Martian tribes.


·                    Caravans of Mars by Ed Andrews. Source book on Martian caravans and merchants.




·                    Cloud Captains of Mars by Frank Chadwick. Details on the sky pirates and privateers of Mars.


·                    Conklin’s Atlas and Handy Manual of the Worlds by Frank Chadwick. A gazetteer to the planets, including maps and information on Earth.


·                    Soldier’s Companion by Frank Chadwick. Rules for colonial ground warfare using miniatures, including detailed army lists, as well as rules for tripods and land juggernauts.
Photo as soon as I get the book
·                    Ironclads and Ether Flyers by Frank Chadwick. Rules for surface naval combat, including detailed information about Earth’s navies and flyers. The rules are a simplified version of Sky Galleons of Mars (see below).
Photo as soon as I get the book
·                    The Liftwood conspiracy (published under license by 3W) Scenario involving liftwood poaching, and the bestial High Martians.
Photo as soon as I get the book
·                    GDW's house magazine (Challenge) also contained material for the game.
Photo as soon as I get the book
·                    Heliograph's magazine Transactions of the Royal Martian Geographical Society provided additional game material.
Photo as soon as I get the book
·                    Space 1889: Red Sands A Savage Worlds Plot Point Campaign to be published by Pinnacle Entertainment Group as a full-color hardback. The campaign "pits a desperate band of heroes against the Inner Circle of the Brotherhood of Luxor. The Brotherhood, led by the mysterious Kronos, King of the Titans, plots to bring about the end of all worlds." The expected release date is October, 2010, with a Gen Con debut in August



Space 1889 & Beyond - a new, fully licensed series of eBooks, will be launched in June 2011, from Untreed Reads Publishing. This new series will be spearheaded by Andy Frankham-Allen, who wrote for the short lived audio drama series produced by Noise Monster Productions in 2005/6.


Text  from wikapedia

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